ge211
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 Nge211The game engine namespace
 NaudioAudio facilities, for playing music and sound effects
 CMixerThe entity that coordinates playing all audio tracks
 CMusic_trackA music track, which can be attached to the Mixer and played
 CSound_effectA sound effect track, which can be attached to a Mixer channel and played
 CSound_effect_handleUsed to control a Sound_effect after it is started playing on a Mixer
 NeventsTypes for representing mouse and keyboard events
 CKeyRepresents a key on the keyboard
 NexceptionsAn exception hierarchy for ge211 to report errors
 CClient_logic_errorAn exception that indicates that a logic error was performed by the client
 CEnvironment_errorIndicates that an error was encountered by the game engine or in the client's environment
 CException_baseThe root of the ge211 exception hierarchy
 CFile_errorIndicates an error opening a file
 CFont_errorIndicates an error loading a font front an already-open file
 CGe211_logic_errorIndicates a condition unexpected by ge211, that appears to break its invariants
 CHost_errorIndicates an exception from the host environment being passed along by ge211
 CImage_errorIndicates an error loading an image from an already-open file
 CMixer_errorIndicates an error in the mixer, which could include the inability to understand an audio file format
 NgeometryGeometric objects and their operations
 CBasic_dimensionsRepresents the dimensions of an object, or more generally, the displacement between two Basic_positions
 CBasic_positionA position in the T-valued Cartesian plane
 CBasic_rectangleRepresents a positioned rectangle
 CiteratorAn iterator over the Basic_position<T>s of a Basic_rectangle<T>
 CTransformA rendering transform, which can scale, flip, and rotate
 NspritesSprites are images that can be rendered to the screen
 CCircle_spriteA Sprite that renders as a solid circle
 CImage_spriteA Sprite that displays a bitmap image
 CMultiplexed_spriteA Sprite that allows switching between other sprites based on the time at rendering
 CRectangle_spriteA Sprite that renders as a solid rectangle
 CSpriteA sprite is an image that knows how to render itself to the screen at a given location, under a particular transformation
 CText_spriteA Sprite that displays text
 CBuilderBuilder-style API for configuring and constructing Text_sprites
 NtimeTypes for representing time and timers
 CDurationA length of time
 CPausable_timerA class for timing intervals while supporting pausing
 CTime_pointA point in time
 CTimerA class for timing intervals. The result is a Duration
 CAbstract_gameThis is the abstract base class for deriving games
 CColorFor representing colors
 CHSLARepresentation for the hue-saturation-lightness-alpha color model
 CHSVARepresentation for the hue-saturation-value-alpha color model
 CFontRepresents a font that can be used to render a sprites::Text_sprite
 CRandomA pseudo-random number generator
 CSprite_setA collection of positioned sprites ready to be rendered to the screen
 CWindowProvides access to the game window and its properties