Our hallway model is based on a T junction of three hallways just outside our lab. The model has been created based on measurements of the real hallway and made to scale with textures and shaders. It has about 28,000 triangles with about 35 texture files.
The dimensions are about 65m x 75m.
The model is made to scale in meters.
Above wireframe view:
Disclaimer: the photos and rows of images are not all taken at the same spot, nor with the same camera model, and I know that the clocks are definitely not in the right place!.
We are faking some reflections by mirroring the geometry below a semi-transparent floor (that makes the geometry 2*28,000 tris). We are working on methods to make this reflection less perfect.
A look down each of the hallways
More like the current hallway, no ceiling tiles!
And just to see how far we have yet to go with the model:
Previous info on the first version of the hallway (it was not modeled on an exact version of the hallway, it had more doors etc).