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Future Work

The work presented here is exploratory and shows the advantages of non-photorealism in its ability to convey shape information. There are many possible improvements and additions to this work including incorporating other illustration techniques such as automatic layout, different line styles, cut-a-ways, exploded views, and object transparency. Exploring a nonlinear shading model or a perceptually uniform gradation from cool to warm may tap into more shape information.

I have proposed a new method of displaying and interacting with 3D models; however it has not been proven that these illustration methods are better than a photograph. It has been observed that in some images, the new shading may flatten an object, but I could only get opinions or make my own hypothesis. Scientifically analyzing whether or not the techniques presented here provide more shape information than traditional approaches in computer graphics may lead to more effective methods for conveying the important geometric properties of 3D models.