Using Render View:
Thru the menu:
Window > Rendering Editors > Render View
In that new window:
Options > Render Globals
Change filename
Change image format to tif
Change resolution to 640x480
Close window
Render an image by:
Render > Render > persp (or whatever view you want)
The file will be placed in the project's "images" folder.
You can't use Polygonal Texturing on NURBS object:
1) Use Modify > Convert > NURBS to Polygon
or
2) ... well... it seems that planar mapping works & I found a link below.
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Once you have UVs assigned and you have applied a texture
you can Switch to component type (F8) and then click on the round dot (uv Param points). You can then drag and select them. Next try :
Window > UV Texture Editor
In that window you can scale, rotate your UVs to change the texture parameterization.
Read up on UV Texture Editor in the Maya documentation
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Key Bindings:
4 = wireframe
5 = smooth shaded (with default lighting)
6 = smooth shaded with hardware texture mapping (with default lighting)
7 = smooth shaded with textures and lights you have provided
F8 : swtich between component type vs object type
F9 : vertices
F10 : edges
F11 : faces
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In the Maya documentation:
(accessible as http://armitage.at.northwestern.edu:4444/Maya5.0/en_US/index.html )
Shading > Textures in Maya
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