Game V Toy
The difference
between toys and games is that games are something that consists of procedures,
rules, an objective and other structural characteristics while a toy is simply
a physical object whose main use is or can be for entertainment. A game is abstract, a toy is physical.
You can not touch a game, only a toy. However,
you can never play a toy. An example of a game and a toy would be poker
and playing cards. Poker has rules to be played
by. There is an objective you are trying to reach.
If someone were to ask you if you wanted to play some specific kind of poker,
you would know what they meant. Playing cards
are simply objects. There are no procedures to playing cards. There
are some general rules that define what playing cards can consist of, 52 cards
with an optional two jokers, but nothing that tells you what you can do with
them. You are limited in their use only by their physical characteristics
and your imagination. Generally, you take a toy and you form a game based
upon the use of that toy, but the toy has other uses. The game has only the
one use.
A game and a toy are two separate ideas. A toy cannot be a game, nor can
a game be a toy. This is simply because that they are different
things. As stated earlier, a toy is some actual physical object, while a
game is simply a set of rules, procedures, objectives, etc which might involve
how the toy is used. There is a toy Monopoly, which is a game board,
money, little pewter There is also a game Monopoly that consists of thing such
as "If you pass or land on go, collect $200" and other things of that
nature. I can play a different game with the toy Monopoly pieces if I can
think of one, and I can play the game Monopoly on the computer without the
physical toy.
In video games the line between toy and game break
down some. Part of the problem is that there is nothing really physical about video games, except the disk which you
probably wouldn't want to use as some sort of toy, although you could.
Everything that happens is virtual. You can not touch it as you could a normal toy. Also, there is a large amount of structure to a game.
There are rules and procedures, even in games like The Sims. However,
video games are not exactly games either. I could play Mario as it was intended and built to be play, simply trying to get through the
missions, or I could make up a new game, based on how many coins I can
collect or points I earn in a single level. Now I don't
care about reaching the end. It doesn't matter
if I die or not, just how many coins or points I have. So
in that sense it's very much like the Monopoly example. Built with the
intention of being played one way, but can be played
in multiple others. It is simply much more structured. So perhaps
objective is what separates the two. Mario the toy has no objective, but
Mario the game does. So while the line is a
little bit less clear, there still is a distinction between the game and the
toy.
What about sandbox, Will Wright style video games?
Is The Sims or SimCity a game or a toy? Well, it definitely is a toy in
some sense, because they lack specific objectives. Games can be made with
them by giving yourself an objective, whether specific, "I want my
character to become an astronaut", or general, "I want my town to
grow larger." But can it be both at the
same time? No, although the line is nearly not
existent. No matter how you play The Sims or SimCity or any game
like them, you still have some sort of objective, even if its just as simple as
keeping your character or city alive, if not growing. Again,
a toy is something that can be given an objective
while a game already has one. Therefore there is
a distinction and the two cannot be the same.