History
Talking about a turn based strategy
game from the 1990's usually makes people think of the great Sid Meier Civilization series. However, there was another great strategy
game from that era. You can't find it on
a PC, nor a Mac.
No this game can be found next to classics such
as Monopoly and Risk. It is
Another game that came out at about
the same time from across the
Story
So how does one compare these two
completely different games? By looking
at what made each one so fun and addicting and how the other game compares to
it. Lets start
off with some basics, like story. In GoldenEye the story is based on
the movie with a few liberties and added missions. The story is told
through mission briefings given before each level. In these briefings you would also learn what
your objectives were, what items(what’s James Bond
without the gadgets?) you
would have to use and even some hints. Some
of it is told in game, but very little. This
isn’t Half Life.
The story isn't very deep and the extra
missions don't fit the main story line, but for it's time it was good
enough. Also,
the multiplayer mode is where most of the fun was and with that there was no
story. The story behind SoC is simple, you and the other
players are all colonists on a newly discovered
Objectives
That brings us to our next
part. The objectives. Obviously the
objectives for these two games are wildly different. Yes, in both the objective is to win, but in
what game isn't that the case. In SoC
the objective is to gain 10 victory points first. How do you do that? By building towns, road and
cities, but more on that later.
In GoldenEye, there are many objectives. The main one is to survive every level and
beat the game, but within each level there are other
objectives. Like in the mission “Silo”
which takes place in a Russian Missile Silo, you have to place explosives on
different fuel storages, find components for a satellite being
built there, take pictures of the satellite and minimize the amount of
scientist casualties. All under a time
limit. Try to find something like that
in Doom. While there is a range of
different objectives, none of them are really difficult
(with the possible exception of protecting Natalie in the later levels) so that
you almost never be stuck on one objective.
Typically the difficulty comes from doing those
objectives while trying to survive. So
what do you do when you finished those objectives? Beat it on medium and hard difficulty and you
will unlock secret levels. Beat missions
on certain difficulty in a certain time limit and you unlock cheat codes like
All Weapons. If that’s
not enough, there’s also the multiplayer games.
Get the most kills. Die the
least. Kill the man with Golden Gun. These are only some of the many objectives
that exist.
Procedures
Now
how does one help James Bond dodge all those bullets? With a very easy control
setup. Move with analog, fire
with the z-button, move through weapons with A button, reload and other actions
with B and some more which can be easily picked up in a couple of minutes with
no need for a manual. Controls like GoldenEye help give console FPS players something to hold
against their mouse using brethren. SoC is a board game, so there is of
course no real user interface issues.
Ok, now you know how to move Bond, but what can you do with him? Well, as it turns out in one of games maybe
only disappointments, not much. You can’t jump, swim or any other complicated maneuvers. However, during the game you won’t miss them very much.
Basically all you need to do is move around, shooting people who will
shoot back at you if they see you(fun little extra:
try shooting a scientist in the legs, preferably after you have beaten the
level once. They aren’t
as unarmed as the look). Also of note here is the
AI. While considered advance for its
time, its shown its age more than any other part of
the game. Shoot one enemy dead, and the guy standing next to him might not even notice. Go into a room, close the door and have a
machine gun ready. The enemies will keep
piling in and you can keep shooting them dead.
Still, its not bad enough to deter from the
greatness of the game. If you
need to use a special gadget, just arm it as if it were a weapon and shoot. There was a tank that could be used in two levels,
but don’t expect anything like the Scorpion tank from
Halo.
The
multiplayer came is pretty much the same, except replace the AI with three of
your friends and you have yourself an almost never ending
frag fest.
There are many different modes, ranging from least deaths to most kills
being the objective, and a great selection of weapons, levels and
characters. The multiplayer mode works
so well that even after hours and hours of play you
barely feel discomfort in your hands.
SoC procedures are even easier. The manual explains everything in a clear and
direct way, so there’s no arguing over what a rule
means. For set up, you create the board
randomly, which makes each game different from the one before. The game consists of 19 land pieces and
several water pieces. Each land piece
has one of four resources on it, wood, ore, brick or sheep. There are 18 number tiles that represent the
numbers 2-12 excluding 7. Each player sets up two villages and roads in
a first to last then last to first order.
On a players turn they roll the dice and whoever has a village on a hex
that has a number tile that matches the dice total gets one of those
resources. Players can than use those
resources in order to buy more roads, villages, improvements to cities or development
cards, a sort of community chest card that rewards the player with some special
ability or simply with a victory point.
Another thing that the resources can be used
for, and what makes the game fun, is trading.
Suppose that you have 6 sheep, but you need
brick. Well, if you want you can trade
in 4 sheep for one brick with the bank, or if your lucky and have the sheep depot(a special water hex) then you can do it for only two
sheep. Or you
could try to trade with the other players, which is really where strategy comes
into play. Who
do you trade with and for how much? Do
you help the person whose winning simply because you
need a certain resource? Will you help
someone who has helped you in the past or trade with the person offering you
the most in return?
All
of that would make for a good game, but the designers added an extra element which can help destroy any sort of trade agreements
you have with another player. Every time
someone rolls a seven, they can move the robber
piece. The robber is an npc which
simply stops production at which ever hex he is placed. Do have a near monopoly on wheat except for
one other hex? Put the robber there, and
people will start being forced to trade with you. One player seeming to run
away with the game? Place the
robber on his most vital hex and bring him back to the playing field. Just remember, what goes around often comes
around. Additionally, the robber
prevents people from hoarding resources.
Anyone who has more than 7 resources when a 7
is rolled must give up half of them.
This encourages spending and puts the resources back in play.
A/V
How
do the games look and sound? Again, SoC is a board game, so the pieces could simply say brick
and wood on them and it would still be fun.
That being said, the art on the hexes isn’t bad
and brings a little bit of extra life into the game. There is no sound in the game, except for the
constant talk of trading and people trying to convince you not to trade with
that person. GoldenEye’s
graphics depend on how you look at them.
Look at them from today, and of course they are
poor, but when the game came out, they were very crisp and smooth. Also, the graphics aren’t trying to do things
they can’t(one of my problems with its so called
sequel Perfect Dark), which means that the graphics aren’t going to turn you
off it you want to play. Framerate can suffer in multiplayer mode, but I barely even
noticed. Compared to some of the
problems found in Perfect Dark the framerate problems
are non existent.
GoldenEye has no voice acting, again with the
exception of Conker’s Bad Fur Day, almost no game on
N64 did. The game sounds were nice and
the guns seemed real. Music was classic
Bond and really added to the gameplay..
Gameplay
Gameplay is the most important part of any game. It’s about how all
the parts come together. Is the game fun
to play? When considering how well these
two gameplay features work, there are three things
that need to be considered. How easy is
it to learn and become competitive in the game?
How fun is it the first three times?
How fun is it the 20th time? As I have already said, both SoC and GoldenEye have easy to
understand procedures and controls. A
few minutes into either game and you will know the basics. In GoldenEye,
knowing the basics won’t help you against a seasoned
player who has acquired great skill from repeating play. There is a handicap feature that can help
level the playing field, but still, a skilled player will win almost all the
matches over a newbie. In SoC a newbie can win their first
game. However, strategic elements to game
can give a seasoned player an edge. While
a newbie needs luck on their side in order to win, a veteran can overcome bad
luck. Still a newbie will
not be blown away, often getting 7-9 victory points. The game is amazingly balanced, yet still
fun. As for the first 5
plays, both games can keep the players interested. While a newbie of GoldenEye
will not even come close to winning in most cases, the sheer fun of the
dynamics of the game make it enjoyable.
Each time you play you can set your own
objectives such as always improve the number of kills. In SoC every player has a chance of victory, and unlike some
games like Monopoly
which are really over long before the game officially ends, there is often no
way of know who is going to win until the last play, How do
the games play months or years after the first playing experience? GoldenEye’s single
player mode can be a little boring after awhile, even with all the extra things
that can be obtained.
However, the multiplayer mode almost never gets old. Eventually almost all players will reach their
peaks and the playing field can be very level which
makes the game far more interesting. In SoC, the game is short enough that it doesn’t
take long to get to the 20th game.
The more you play, the more you can fine tune
your strategy, but the more others can fine tune their strategy against
you. Plus, usually
the first time around people are afraid to trade away their resources. After a few games, trading becomes one of the
main sources of resources. In fact, in
some games each turn can take 5-10 minutes with just people trying to argue why
the person should trade with them and not with another player. And since the game
board is randomly generated, there’s almost always something new and different. Plus if you get
board, there are many different expansion packs and variations that can make
the game seem new again.
Final Thoughts
So
how good were these games? GoldenEye was one of if not the best game on N64. But what about
Zelda: Orcania of Time? Great game as well. Its single player could easily beat almost
any single player game ever created. So
why does GoldenEye get the top honors. When the PS and N64 war was over, the PS won
supreme and it did so by having countless more games than N64, as well as
having better graphics and sound. So
what did N64 having going for it? 4 controller ports vs 2 controller
ports. So while
my friends who owned PS could throw countless single player games in my face,
it was in my basement where my friends and I spent countless nights racking up
the kills in GoldenEye. For years, this games easy controllers and
fast pace ruled my N64. The many
different possibilities for multiplayer modes kept my friends coming back. The single player mode did get boring after a
few times through, but that doesn’t matter since
multiplayer is where most time is spent.
While the graphics, sound and even controls seem dated when compared to
something like Halo, it can still be an extremely fun experience to go back and
replay the classic. The only downside
that really holds the game back is the stupid AI, which again only comes into
play in single player mode.
As for SoC? It’s my favorite or
second favorite board game. I am very
partial to Risk. However, I don’t find myself with a lot of free time, which Risk
consumes aggressively. Also, Risk is a very involved game where it takes time for
people to learn good strategy. SoC is easy to pick up, so even if your friends don’t want to learn how to play a new game, they can easily
be taught SoC.
It’s balance of luck and strategy keeps the
game fair while still rewarding those who think more. While its strategic element isn’t as strong as
a game such as Risk, there’s still enough to keep even adult gamers
entertained, while its not to mind boggling for little
kids. Perfect Mix.