breed [ edges edge ] breed [ nodes node ] globals [ time ;; how many clock ticks have passed in the model color-mode ;; 0 = normal, 1 = when heard, 2 = times heard clique ;; how many patches have heard the rumor ] nodes-own [ times-heard ;; tracks times the rumor has been heard first-heard ;; clock tick when first heard the rumor just-heard? ;; tracks whether rumor was heard this round -- resets each round ] edges-own [ times-heard ;; tracks times the rumor has been heard first-heard ;; clock tick when first heard the rumor just-heard? ;; tracks whether rumor was heard this round -- resets each round rewired? ] ;;; setup procedures to setup [seed-one?] ca set time 0 set color-mode 0 set clique 0 set-default-shape nodes "circle" set-default-shape edges "line" cct-nodes num-people [] setup-default-edges if (randomize-edges?) [ rewire-all ] ask turtles [ set first-heard -1 set times-heard 0 set just-heard? false recolor ] ifelse seed-one? [ seed-one ] [ seed-random ] __layout-circle (sort nodes) max-pxcor - 1 if ( spring-layout? ) [ repeat 15 [ __layout-spring nodes 0.2 9 1 display ;; so we get smooth animation ] ] update setup-plots do-plots end to seed-one ask one-of nodes [ hear-rumor ] end to seed-random ;; seed with random number of rumor sources governed by init-clique slider ask nodes with [times-heard = 0] [ if (random-float 10.0) < init-clique [ hear-rumor ] ] if (count nodes with [ just-heard? = true] = 0) [ ask one-of nodes [ hear-rumor ] ] end to go if not any? nodes with [times-heard = 0] [ stop ] set time (time + 1) ask nodes [ if times-heard > 0 [ spread-rumor ] ] update do-plots wait .1 end to spread-rumor ;; node procedure let mylink one-of __my-edges ask mylink [ set just-heard? true set just-heard?-of __other-end true set color red - 2 ] end to hear-rumor ;; turtle procedure if first-heard = -1 [ set first-heard time set just-heard? true ] set times-heard times-heard + 1 recolor end to update ask turtles with [just-heard?] [ set just-heard? false hear-rumor ] end ;;; coloring procedures to recolor ;; turtle procedure ifelse color-mode = 0 [ recolor-normal ] [ ifelse color-mode = 1 [ recolor-by-when-heard ] [ recolor-by-times-heard ] ] end to recolor-normal ;; turtle procedure ifelse first-heard >= 0 [ set color red ] [ set color blue ] end to recolor-by-when-heard ;; turtle procedure ifelse first-heard = -1 [ ifelse (breed = nodes) [ set color gray - 2 ] [ set color black ] ] [ ifelse (time = 0) [ set color yellow ] [ set color scale-color yellow first-heard ((max values-from nodes [first-heard]) + 1.0) 0] ] end to recolor-by-times-heard ;; turtle procedure ifelse (breed = nodes and times-heard = 0 ) [ set color gray - 2 ] [ set color scale-color green times-heard 0 ((max values-from nodes [times-heard] + 0)) ] end ;;; plotting procedures to setup-plots set-current-plot "Successive Differences" set-plot-y-range 0 (count nodes / 5) end to do-plots let new-clique count nodes with [times-heard > 0] set-current-plot "Rumor Spread" plot (new-clique / count nodes) * 100 set-current-plot "Successive Ratios" ifelse clique = 0 [ plot 1 ] [ plot new-clique / clique ] set-current-plot "Successive Differences" plot new-clique - clique set clique new-clique end ;;;;;;;;;;;;;;;;;;;;;;; ;;; Edge Operations ;;; ;;;;;;;;;;;;;;;;;;;;;;; to setup-default-edges ;; iterate over the nodes let n 0 while [n < num-people] [ ;; make edges with the next two neighbors ;; this makes a lattice with average degree of 4 ask turtle n [ let k 1 while [ k <= (num-friends / 2)] [ __create-edge-with turtle ( (n + k) mod num-people) [ set color gray ] set k (k + 1) ] ] set n (n + 1) ] end ;; taken and modified from Small Worlds example -- we want a small world network to start with. to rewire-all ask edges [set rewired? false] ask edges with [not rewired?] [ without-interruption [ ;; whether to rewire it or not? if (random-float 1) < .20 ;; rewiring probability is fixed at 20% [ ;; "a" remains the same let node1 __end1 ;; if "a" is not connected to everybody if value-from node1 [count __edge-neighbors] < (num-people - 1) [ ;; find a node distinct from node1 and not already a neighbor of node1 let node2 one-of nodes with [ (self != node1) and (not value-from self [__edge-neighbor? node1]) ] ;; rewire the edge rewire node2 ] ] ] ] end ;; rewires the edge by changing b to newb to rewire [new-b] ;; remove "a" from "b"'s neighbor list and vice versa let a __end1 let b __end2 ask a [ __create-edge-with new-b [ set color gray set rewired? true ] ] ask a [ __remove-edge-with b ] end ; *** NetLogo Model Copyright Notice *** ; ; This model was created as part of the project: CONNECTED MATHEMATICS: ; MAKING SENSE OF COMPLEX PHENOMENA THROUGH BUILDING OBJECT-BASED PARALLEL ; MODELS (OBPML). The project gratefully acknowledges the support of the ; National Science Foundation (Applications of Advanced Technologies ; Program) -- grant numbers RED #9552950 and REC #9632612. ; ; Copyright 1998 by Uri Wilensky. All rights reserved. ; ; Permission to use, modify or redistribute this model is hereby granted, ; provided that both of the following requirements are followed: ; a) this copyright notice is included. ; b) this model will not be redistributed for profit without permission ; from Uri Wilensky. ; Contact Uri Wilensky for appropriate licenses for redistribution for ; profit. ; ; This model was converted to NetLogo as part of the project: ; PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN ; CLASSROOMS. The project gratefully acknowledges the support of the ; National Science Foundation (REPP program) -- grant number REC #9814682. ; Converted from StarLogoT to NetLogo, 2001. Updated 2002. ; ; To refer to this model in academic publications, please use: ; Wilensky, U. (1998). NetLogo Rumor Mill model. ; http://ccl.northwestern.edu/netlogo/models/RumorMill. ; Center for Connected Learning and Computer-Based Modeling, ; Northwestern University, Evanston, IL. ; ; In other publications, please use: ; Copyright 1998 by Uri Wilensky. All rights reserved. See ; http://ccl.northwestern.edu/netlogo/models/RumorMill ; for terms of use. ; ; *** End of NetLogo Model Copyright Notice *** @#$#@#$#@ GRAPHICS-WINDOW 160 10 494 365 40 40 4.0 1 10 1 1 1 0 0 0 1 -40 40 -40 40 CC-WINDOW 5 540 660 635 Command Center 0 BUTTON 15 50 136 83 setup-random setup false NIL 1 T OBSERVER T NIL PLOT 222 372 429 525 Successive Differences time difference 0.0 20.0 0.0 100.0 true false PENS "default" 1.0 0 -2674135 true PLOT 444 372 650 526 Successive Ratios time ratio 0.0 20.0 0.0 2.0 true false PENS "default" 1.0 0 -2674135 true PLOT 9 372 208 525 Rumor Spread time percent 0.0 20.0 0.0 100.0 true false PENS "default" 1.0 0 -2674135 true BUTTON 7 323 84 356 step go NIL 1 T OBSERVER T NIL SLIDER 5 144 149 177 init-clique init-clique 0.0 10.0 0.3 0.1 1 NIL BUTTON 15 16 136 49 setup-one setup true NIL 1 T OBSERVER T NIL BUTTON 85 323 154 356 go go T 1 T OBSERVER NIL NIL BUTTON 505 117 651 150 color: normal set color-mode 0\nask turtles\n [ recolor ] NIL 1 T OBSERVER T NIL BUTTON 505 151 651 184 color: when heard set color-mode 1\nask turtles\n [ recolor ] NIL 1 T OBSERVER T NIL BUTTON 505 185 651 218 color: times heard set color-mode 2\nask turtles\n [ recolor ] NIL 1 T OBSERVER T NIL MONITOR 507 314 597 363 clique % (clique / count nodes)\n * 100 3 1 SLIDER 5 107 149 140 num-people num-people 5 250 100 1 1 NIL SWITCH 11 259 149 292 spring-layout? spring-layout? 0 1 -1000 SWITCH 11 220 148 253 randomize-edges? randomize-edges? 0 1 -1000 SLIDER 5 182 148 215 num-friends num-friends 2 20 4 2 1 NIL @#$#@#$#@ WHAT IS IT? ----------- This program models the spread of a rumor. The rumor spreads when a person who knows the rumor tells someone they are connect to in their social network. Each person is represented as a circle in the network, and the lines drawn between the circles represent social ties. If there is a line between circle A and circle B, it means that A and B are good enough friends that they share gossip with each other. At each time step, every person who knows the rumor randomly chooses a friend to tell the rumor to. The simulation keeps track of who knows the rumor, how many people know the rumor, and how many "repeated tellings" of the rumor occur. (Of course, in real life, people probably remember who they've told the rumor to, and don't tell the same person more than twice or so...) HOW TO USE IT ------------- RANDOMIZE-EDGES? is a switch that determines whether the social network is a completely symmetrical circle of people connect to the two nearest people on either side of them, or whether it has been randomized to be something close to a "small world network". (Using the same algorithm used in the Small World Networks model, with rewiring probability 20%) NUM-FRIENDS determines the initial number of friends each person has in the graph. If RANDOMIZE-EDGES? is on, this will be the average number of friends each person has, otherwise this will be the exact number. (Warning: If NUM-FRIENDS = 2, then disconnected networks often result. The simulation will run indefinitely, since there is no way for the whole population to learn the rumor.) SPRING-LAYOUT? is purely a display option. Would you like the network drawn as a perfect circle, or would you like it spaced out some by using the "spring placement" algorithm for drawing graphs? As with any rumor, it has to start somewhere, with one or more individuals. There are three ways to control the start of the rumor: 1) Single source: Press the SETUP-ONE button. This starts the rumor at one random person in the social network. 2) Random sources: Press the SETUP-RANDOM button with the INIT-CLIQUE slider set greater than 0. This "seeds" the rumor randomly by having each person have a percentage chance of knowing thing rumor initially. This percentage is set using the INIT-CLIQUE slider. To run the model, you can either "step" through each time step using the STEP button or allow the model to simply run continuously using the GO button. The model will stop when everyone in the population knows the rumor. There are three plot windows associated with this rumor model. RUMOR SPREAD - plots the percentage of people who know the rumor at each time step. SUCCESSIVE DIFFERENCES - plots the number of new people who are hearing the rumor at each time step. SUCCESSIVE RATIOS - at each time step, plots the ratio of people who just learned the rumor to people who already knew it. The monitor CLIQUE% is the percentage of the people that have heard the rumor. The three coloring buttons to the right of the view give you topographic maps of the screen. The COLOR: WHEN HEARD button colors the network different shades of YELLOW according to the first time that location heard the rumor. The COLOR: TIMES HEARD button colors the network different shades of GREEN according to the number of times that location has heard the rumor. THINGS TO NOTICE ---------------- There is a significant difference in behavior of this model, depending on whether the RANDOMIZE-EDGES box is checked. Which is the more accurate model of how rumors are spread? Which spreads the rumor more quickly? Why? With the RANDOMIZE-EDGES box checked: An interesting thing to notice about the spread of the rumor is that the "speed" with which the rumor spreads slows down as more and more people know the rumor. Why is that? How is that related to the number of "repeated" or "wasted" tellings of the rumor? How do the two "differences" plot windows help you to understand the dynamics of the rumor spread? When you color the graph by the "number of times heard", remember that you are getting two different levels of information. The color of the circles tells you how many times the given person has heard the rumor. The color of the lines tells you how many times the rumor has passed between these two people. Which are generally brighter, the circles or the lines? Why? Look at the colorings of "times heard" and "when heard". There is a correlation between them. How strong is it, and why does it exist? Are the differences between the graphs attributably solely to chance, or are there contributing factors that make one circle more like to be bright green even if it isn't bright yellow? What about when comparing lines, instead of circles? THINGS TO TRY ------------- Try varying the number of friends each person has. How does this affect the speed of rumor dispersal? How does it it affect the plots? Try it with RANODOMIZE-EDGES off, 100 people, 4 friends per person. Then try with 20 friends per person. Which produces graphs that are closer to those created when randomness is enabled? Why? Look at the original Rumor Mill model in the model library. It uses spatial proximity to demonstrate the spread of rumors. How is the behavior of this model the same as the original Rumor Mill model? How is it different? Can you explain the similarities? Which approach (networks or spatial) do you think is a better one for modeling the spread of rumors? EXTENDING THE MODEL ------------------- Here are some suggestions for ways to extend the model. - Try using a new algorithm to create the original graph layout, different from both the symmetrical one, and the "small world" one. How do rumors spread if your graph is a tree (there is only one path of friendship between any two given people in the society)? If it is a complete graph (every people is friends with every other people). - Assign a probability with which the rumor is told. In the current model, each time a person meets his/her neighbor, s/he tells the neighbor the rumor. How would the spread of the rumor change if the telling of the rumor took place only 50% of the time? or 30% of the time? - Add mouse support. Make it so that you can use the mouse to choose precisely which people know the rumor initially. - Try using a directed graph, instead of an undirected one. i.e. Alice might tell rumors to Bobby, but Bobby doesn't pass rumors back to Alice -- he only passes them along to Cynthia. NETLOGO FEATURES ---------------- This model makes use of the network primitives in NetLogo, to create non-spatial relationships between turtles. RELATED MODELS -------------- Virus, AIDS, Small World Networks CREDITS AND REFERENCES ---------------------- This model is an extension of the Rumor Mill model from the model library in NetLogo. Below are the credits and references for that model. The Rumor Mill model is itself an extension of a physical experiment where spatial proximity was not a factor in the spread of the rumor. Contact Helen M. Doerr at hmdoerr@syr.edu regarding papers in preparation. Thanks to Dr. Doerr for inspiration for this model. To refer to this model in academic publications, please use: Wilensky, U. (1998). NetLogo Rumor Mill model. http://ccl.northwestern.edu/netlogo/models/RumorMill. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. In other publications, please use: Copyright 1998 by Uri Wilensky. All rights reserved. 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