Experimental Gameplay Sessions GDC 2008 |
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Setup as always is stressful and
insane. I run upstairs to request a last-minute
internet tap as Chris, Doug and Jon get us wired. |
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Folks are ready. We test Sean’s
“static” game and then… are a go! |
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Chris demos Cursor 10, Timebot –
both use replay/time/duplicates as mechanic… |
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Some who will attend Jon’s
later session (which covers some of these games in detail) close ears and eyes
to avoid spoilers! |
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Packed once again – thanks
for the high ratings, people!! |
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Jon shows Braid… focusing
on replay/ & time mechanics! |
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Next: Winterbottom –
which has replay & duplicate selves… plus pie!! |
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Sean is next for “Obfuscation
as Mechanic” with Lost in the Static – a platformer where all textures are static!! |
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Korba also demos Transparator: a game/experiment
where the enemies AND player are invisible.
Sadistic!! |
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Jon talks about the ultimate
obfuscator… Space Giraffe (which he is waay too good at)! |
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Once Jon showed me how to play (tutorial
is terrible) I really got into this game. Read his essay on it here. |
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Dave shows off Cactus’
games including La La
Land 4, which should really be experienced (and not
described!) |
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Next: Art/Creativity as Mechanic This set included Line Golfer as well as Stars over Half Moon Bay and Bernie the Pyromancer. |
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and of course IGF winner… Crayon Physics! (a game
*almost* as cute as its developer!! J) |
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Note: I was originally going to
present the section on creativity – but had to bail early to go and
demo BOOM BLOX in the other building. Props to DC for presenting on short notice!! |
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Promo video that introduced our
characters! |
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Lou covered a LOT on process
& methodology for prototyping vs. production. Really a great talk!! |
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Demoing to folks…
including my advisor Ian, Robin Burke (now teaching games at DePaul) and friends
from Valve! Action shots by our PR partner, Brooke! |
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