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Monona Terrace in Madison -
designed, in part, by Frank Lloyd Wright.
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Jesper and Eric play mic tug-of-war in
their session.
Like the MDA workshop
(which we ran the previous morning), this session used a paper game to
set the stage for discussion about rules, design and games in the
classroom. It really helps!
The more I use games in my
lectures, the more I appreciate them as pedagogical tools.
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Post-conference, some of us hung out on
the terrace at UW campus, drinking beer and eating popcorn. Weddings
were a continual presence - troupes of girls in dresses and rubber
flip-flops almost too numerous to count (and too distressing for this
shoe lover). It was warm - but still!
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Dinner with Mel, Mon, Alex and Evelyn,
some GLS folks... and a Gameboy SP! |
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Later, at a local ice cream shop, games
continued to promote socializing and discussion! |
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Ev is, well... too cute for words! |
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Alex is learning the
strategy behind Tic-Tac-Toe. Just days earlier, we were discussing it in
the "games for learning" context, as an example of how rules, bounded
sets of activity, and so on. It's good to see how fun it can be for a
child to explore that set of rules - to remember.
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Strawberry picking! |
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The Mighty Hayseeds! |
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There be dragons!!! |
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Wares! |
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Acrobats! Jugglers! Comedians! |
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Their name? Men of Action! |
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Is it bad that this made me want to play
World of Warcraft? |
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Belly Dancers! |
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Gamers! |
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