|    My original
        idea for this year's Indie Game Jam was to make a game about
        shoes. You would be able to construct a number of different
        shoes, and then test them on different physical surfaces. 
        But for a number of reasons, shoes were
        actually pretty difficult to implement. What's more, their
        pointy shape was problematic: they kept interpenetrating with
        objects in my world. Bummer!     |  
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         Eventually, while tossing 
        around a shoe, I decided to build a "shoemerang" and see what that would 
        be like to play with. When I say "eventually, I mean - two days into the 
        jam. I got off to a late start due to grading, and then, thanks to my silly shoe fiction, I spent a lot of time fiddling in the editor (notice the title of the window). I had to leave in about 18 hours. This is the stuff I built into 
        the program between eating and sleep during that time.  
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         When the program is running, the triangle hovers in the 
        center of the screen. There is a constant force holding it there, so 
        that when you toss it, it swings about in an orbit. There is no gravity 
        in this world, and there is a fairly strong damping on all objects in 
        motion, so that the "shoemerang" settles after swinging about. For some 
        reason, spheres in the simulator exhibited a curious "gravity" or 
        "stickiness" which had really interesting effects on the triangle's path. So I put a lot of circles in there and played with tossing it among them. 
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         At some point (I'd been 
        playing with it for an hour or more) I realized that I really liked the 
        patterns the triangle made as it traveled through space. With Zack's 
        help, I used some GL routines to draw the path of the object as it 
        passed near other objects. So far you can draw dashed lines & triangle fans (which blend each time you change colors). Some strange redraw bugs introduced pretty noise.   
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         The "shoemerang" became a 
        ship - the ship was in space. You could draw by throwing the ship 
        at/around objects, which caused it to swirl and twirl and make really 
        beautiful spirals. I added some "asteroids" that were in tow - and also 
        some barriers to help you hold the ship far away from the center while 
        drawing - so you could make branches. 
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		|   What fun I had playing with this dorky
        little thing! I thought about adding all kinds of space
        detritus... parts of a boken space station, floating
        astronauts - things you had to avoid or encircle, or that
        would purturb the drawings in some interesting way. I stopped
        short of adding these procedural obstacles because I knew that
        would require more time than I had.   |  
 
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		|   It was kind
        of sad to leave it half-finished - I had dreams about it for
        two nights! But I am excited to fiddle with it some more.
        Michael has already agreed to help me with some sounds.. so you *know* it's gonna be trippy. Stay tuned!   |