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The
best way to learn about your game is to watch someone play it!
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The PSP stand was really something.
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Girls
carried the device, chained to their belts.
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The
marketing is solid: cross-cultural and hip. Oh right - it's Sony.
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The eye toy games looked... like
more eye toy games.
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Wanda + Colossus looked dream-ish,
like Ico. People seemed psyched by the clips.
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Cowboys and 80's looks ruled the
booth babe scene. The stormtroopers were a bit short.
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Tantra - the RPG. Now that is
genius!
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Square held court with cocobos.
Crowds were huge on the second (public) day.
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The Sega booth was a huge yawn. MS
had Halo 2 and ... racing with surround headgear.
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DOA
body pillows in stock, along with plenty of people for Justin to
interview.
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There is no carpet at this show. By
lunchtime, sore feet give way to sore bums.
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On
the industry day, the crowd was mostly male.
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Journalists snapped plenty of
photos, but booth attendants seemed bored.
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Bandai (surprise!) rocked giant robots.
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Capcom's yellow rings were... glowy.
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Alan
was thrilled by the plush animals and RPG titles. Ok, that's a lie.
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I, however, was mesmerized by this disturbingly accomplished player.
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Generally, music and racing titles were tepid.
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Generally,
I was exhausted.
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The
Habbo Hotel booth was a good place to recover energy and enthusiasm.
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Outside
was also nice. What it lacked in carpet, it made up for in cigarette
butts.
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If
you peeked under the rim of the center picture, you saw the tableaux on
the right.
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Justin in some purloined glasses (the girl was cute).
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Game
Science at work. On the right, a soccer/mini-golf combo.
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Mark
found a great puzzle game as well. I wonder if G4 will report on his
skillz?
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