3 #include "ge211_forward.h" 4 #include "ge211_render.h" 5 #include "ge211_window.h" 14 explicit Engine(Abstract_game&);
17 void prepare(
const sprites::Sprite&)
const;
18 Window& get_window() noexcept;
23 void handle_events_(SDL_Event&);
24 void paint_sprites_(Sprite_set&);
28 detail::Renderer renderer_;
29 bool is_focused_ = false;
The game engine namespace.