ge211
ge211_session.h
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#pragma once
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namespace
ge211
{
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namespace
detail {
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class
Session
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{
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public
:
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Session();
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~Session();
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Session(Session&&) =
default
;
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Session& operator=(Session&&) =
default
;
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Session(
const
Session&) =
delete
;
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Session& operator=(
const
Session&) =
delete
;
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};
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}
// end namespace detail
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}
ge211
The game engine namespace.
Definition:
ge211.h:17
src
ge211_session.h
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