Thesis
			
				- Zubek, R. 2005. Hierarchical Parallel Markov Models for 
							Interactive Social Agents. Ph.D. Dissertation, Computer Science 
					Department, Northwestern University. 
Journals
			
				- Simmons, R., Goldberg, D., Goode, A., Montemerlo, M., Roy, N., Sellner, B., 
					Urmson, C., Schultz, A., Abramson, M., Adams, W., Atrash, A., Bugajska, M., 
					Coblenz, M., MacMahon, M., Perzanowski, D., Horswill, I., Zubek, R., 
					Kortenkamp, D., Wolfe, B., Milam, T., and Maxwell, B. 2003. 
						GRACE: An Autonomous Robot for the AAAI Robot Challenge. AI Magazine,
					23 (2): 51-71.
					
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- Khoo, A., Zubek, R. 2002. Applying 
								Inexpensive AI Techniques to Computer Games. IEEE Intelligent Systems,
							17 (4): 48-53.
							
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Refereed Symposia and Workshops
			
				- Zubek, R., Horswill, I. D. 2005. Hierarchical 
						Parallel Markov Models of Interaction. Artificial Intelligence and 
						Interactive Digital Entertainment (AIIDE 2005) Conference, Marina del 
					Ray, CA. - Zubek, R. 2004. 
							Character Participation in Social Interaction. Challenges in Game AI 
							Workshop, AAAI-04. AAAI Technical Report WS-04-04.
						
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- Hunicke, R., LeBlanc, M., Zubek, R. 2004. MDA: A Formal Approach 
									to Game Design and Game Research. Challenges in Game AI Workshop, 
								AAAI-04. AAAI Technical Report WS-04-04. 
								
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- Zubek, R. 2002. Towards Implementation of 
											Social Interaction. AAAI Spring Symposium on Artificial Intelligence 
											and Interactive Entertainment. AAAI Technical Report SS-02-01.
										
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- Zubek, R., Khoo, A. 2002. Making the Human 
													Care: On Building Engaging Bots. AAAI Spring Symposium on Artificial 
													Intelligence and Interactive Entertainment. AAAI Technical Report 
												SS-02-01.
												
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- DePristo, M. A., Zubek, R. 2001. being-in-the-world.
														AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment.
														AAAI Technical Report SS-01-02.
														
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- Horswill, I. D., Zubek, R., Khoo, A., Le, C., Nicholson, S. 2000. 
																	The Cerebus Project. AAAI Fall Symposium on Parallel Cognition and 
																	Embodied Agents.
																
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- Horswill, I. D., Zubek, R. 1999. Robot architectures for 
																			believable game agents. AAAI Spring Symposium on Artificial 
																			Intelligence and Computer Games. AAAI Technical Report SS-99-02.
																		
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Other
			For more information on presentations, systems, and robots 
				demos, please see my vita.