| 
										
											| Sample 
														conversation log -Alice is the human player, Bob is the computer
 System: IM 
														connection established.Bob:    hi honey
 Bob:    so, what was it you said
 Bob:    about us having problems?
 Alice:  hey bob
 Alice:  yeah about that
 Bob:    why are you saying this
 Alice:  you see, it's kinda difficult
 Bob:    you don't want to tell me much
 Alice:  look, i just don't think we're right for each othe
 Bob:    i can't believe this
 Bob:    what does that even mean?
 Bob:    i bet it's because i still live with my parents huh?
 Bob:    you don't like that i'm living at home
 Alice:  that i'm not happy bob
 Bob:    isn't that true
 Bob:    well
 Bob:    i can't believe you're doing this to me
 Alice:  no that's not it
 Bob:    it's not that?
 Alice:  no
 Bob:    can you really do this just like that
 Alice:  it's not you
 Bob:    i don't believe this
 Alice:  i'm sorry
 Bob:    no it's me
 Bob:    where did this come from
 Alice:  no bob
 Bob:    won't you talk to me
 Bob:    maybe i'm a loser
 Alice:  oh don't be like that
 Bob:    what does that even mean?
 Bob:    i bet it's because i don't have a job huh?
 Bob:    you don't like that i'm unemployed
 Bob:    don't you
 Bob:    but anyway
 Alice:  well
 Bob:    you do loathe me
 Alice:  i don't!
 Bob:    i don't think i deserve this
 Alice:  look
 Bob:    look, i'm really sorry
 Bob:    do you care that i actually love you
 Alice:  do you, though?
 Bob:    i do
 Alice:  oh god
 Alice:  i'm sorry bob
 Bob:    look, i'm sorry
 Bob:    do you care that i love you
 Alice:  you may think you love me
 Bob:    don't you love me?
 Alice:  well
 Bob:    i'm really sorry
 Bob:    but i love you
 Alice:  i don't think you do
 Bob:    i really do
 Alice:  i don't believe you
 Bob:    how can you do that to me
 Alice:  i'm sorry but i don't believe you
 Bob:    :P
 Alice:  it's only been two weeks you know
 Bob:    you do despise me
 Alice:  oh don't be so melodramatic
 Bob:    where did this come from
 Bob:    is your mind made up?
 Alice:  well
 Bob:    you don't want to tell me anything
 Bob:    look, i'm sorry
 Bob:    can you give me a second chance?
 Bob:    i really thought you cared about our relationship
 Alice:  no
 Bob:    looks like i was wrong about you
 Bob:    why won't you tell me what happened
 Bob:    i bet it's because i stay at home
 Bob:    you hate that i'm lazy
 Bob:    isn't that true
 Alice:  i told you already
 Bob:    anyway
 Alice:  i don't think you're lazy
 Bob:    i don't think i deserve being treated like this
 Alice:  but you could get a job
 Bob:    how could you do this just like that
 Bob:    see that? you're being cruel to me
 Alice:  i'm not!
 Bob:    uh
 Bob:    i suppose i'm a naive loser
 Bob:    i see your mind is really made up?
 Alice:  i'm sorry bob
 Bob:    fine
 Bob:    let's not talk about this right now
 Bob:    you should sleep on it
 Bob:    just please, call me tomorrow?
 Bob:    please???
 System: Connection closed.
 System: Shutting down. Bye!
 
 
 Timestamp: Tue Aug 31 10:35:05 2004
 
 Version 1.0 / 2004.17.8 / compiled on GLORY
 |  |  | About the ProjectThe project is a demo of my new 
											interaction technology. It's not a "game" in the traditional 
										sense, since it's not designed to be strategic - rather, it's like the Sims, in 
										being more of an open-ended toy. It lets you explore the breakup 
										space, and play with a number of different reasoning and 
										guilt-evoking interactions accomplished via conversation. (For veteran gamers, an important stylistic note about the demo: unlike 
										strategic games, this sim is most fun when you play along with it, 
										rather than against it. :)
									 The engine consists of numerous hierarchical interaction spaces 
										corresponding to the different protocols that people engage in such contexts. 
										By manipulating all the different spaces at the same time, the system carries a 
										redundant, multi-level representation of the conversation at hand. This tracks 
										where the conversation is going, across multiple utterances - and lets the 
										system switch between different reasoning and guilting protocols as needed. The resulting representation introduces both temporal structure to the 
										interaction, and mechanisms for soft failure at the edge of competence. At the 
										same time, the system's implementation is not much more expensive than a simple 
										Eliza.
									   Project Status
										The current release is a test release - somewhere between an late alpha and a 
										beta: the engine works, but I'm still authoring content and knowledge. I will 
										be adding more elements in the future releases, including:
										 
											
											Broader palette of generic "interaction acts" (e.g. trust maneuvers, blame 
											maneuvers, etc.)
											
											More possible reasons and relationship elements to talk about
											
												Additional handlers for out-of-band communication (out of character, tricking, 
												etc.) 
										The Breakup Conversation is the first demo of the technology. With some luck, a 
										different demo will be available this winter. Around the same time I plan to 
										release the source code - I'm currently cleaning up the code and writing 
										tutorials for how to use the engine. But this will take a couple of months.
									 Detailed system description is also being written. Eventually it will become a 
										chapter in the dissertation - but if you'd like to see early drafts, please 
											email me.   DownloadThis software requires Microsoft Windows, and 10MB of disk space. If you have a recent machine (Windows XP/2000), just download 
											this installer file (1.7MB).
									 For older Windows systems, download all the files from this 
											folder, then run setup.exe and follow the instructions 
										- it will update your system as appropriate and install the sim. 
									And finally, if you don't have a Windows box, you can always just come by my 
									office to play it. :)
									   
										If you'd like to forward this page to your friends, I'd appreciate that! You 
										can use 
											this link to send a quick email. Just please don't distribute the 
										setup files - I'd like to use this web site as the central repository, for new 
										versions and bug fixes. - Rob |