FlexBot Papers
There's not a lot here right now. But hopefully that
will change.
A. Khoo, G. Dunham, N. Trienens and S. Sood (2001)
Efficient, Realistic NPC Control Systems using Behavior-Based Techniques
AAAI tech. report, SS-02-01, AAAI Press,
Menlo Park, Calif., 2002. (PDF,
168K)
A. Khoo and R. Zubek (2002) Applying Inexpensive
AI Techniques to Computer Games. To appear in an IEEE Intelligent
Systems Special Issue on Interactive Entertainment. (PDF,
1.3Mb)
Flexbot poster displayed at IJCAI 2001, Seattle, WA.
(Powerpoint,
1.4 Mb)
Groo: Behavior-based control of Real-Time
Game Agents poster. Displayed at AAAI2002 (Powerpoint,
1.4Mb)
Implementing Hivemind on
FlexBot poster. Displayed at AAAI2002 (Powerpoint,
4.4Mb) Extending
FlexBot: Custom Interfaces to a Common Architecture poster. Displayed at
AAAI2002 (Powerpoint,
330K) |