Hunter-Runner: Implementing HIVEMind on FlexBot
        Aaron Khoo 
        The Task 
        This is essentially a search task. A group of 2-4 Hunters
        is assigned to track down and eliminate a Runner. The Runner's
        objective is to escape without being cornered or trapped. All parties
        are assumed to know the layout of the environment they are operating
        within. Both Hunters and Runner have a fairly short range of sight; the
        Runner has a slightly longer range than the Hunters.  
        Our objective is to evaluate the utility of the HIVEMind
        architecture within a reasonably complex environment. This task is
        interesting because it requires close coordination between Hunters to
        ensure the Runner does not escape. While the Hunters outnumber the
        Runner, the maps are sufficiently complex to ensure multiple paths to
        the exits exist and the Hunters will not be in sight of each
        other at all times. Therefore, the Hunters need to communicate in order
        to ensure that no paths are left exposed while actively hunting down the
        Runner. 
        The Runner  
          
        The hapless Runner (zombie skin) 
        The Runner begins at a pre-assigned starting point
        (unknown to the Hunters). The Runner then attempts to navigate its way
        to any exit point. There can be multiple exit-points within a single
        map. If the Runner reaches the exit point at any time, it is assumed to
        "win" the game. The Runner cannot pass around a Hunter if the
        Hunter is in its path, i.e. if the Runner observes a Hunter at any time,
        it will be forced to abandon its current path and try another way to the
        exit. The Runner does have a slightly longer range of sight than the
        Hunters, so it can see the Hunters before they see it. 
        The Runner has a priori knowledge of the map
        layout. One important note is that the Runner does not always take the
        shortest path to an exit. Rather, the Runner has non-determinism built
        into it, and can randomly choose any valid path that leads it towards
        some exit. This allows the Runner to be more unpredictable and forces
        the Hunters to be more vigilant.  
        The Hunters
        >>>>> 
         |