home
about
team
projects
papers
downloads
manual
messageboard |
Hunter-Runner: Implementing HIVEMind on FlexBot
Aaron
Khoo
The Movies
Map 1
|
The left figure shows an overhead view
of the first map we used in our experiments. Up to 4 Hunters can
spawn in the bottom left corner. Player 4 in the figure is the
Runner. Player 1 is actually the human player and plays no actual
role in the experiments. |
-
Hunter-Runner
Movie
(1:32min, 7.7Mb)
This movie starts out showing two Hunters moving out in search of
the Runner. They begin by heading to the exit point and then
spreading out in the search pattern described previously. They come
to a halt when the Hunters realize they can no longer continue
searching without leaving at least one corridor exposed. The Runner
has been held inactive to this point to demonstrate the Hunters in
action without interference from it. Now the Runner is activated and
it tries to head towards the exit point. Notice that when the Runner
sees any Hunters, it immediately turns around and runs away. Now, we
dynamically add one more team member. The new Hunter (Bot 5) is
added to the mix and immediately joins the Hivemind. It also moves
to the exit point and then commences the search pattern. When it
arrives at the appropriate point in the search pattern, all members
of the team then continue searching the corridors. Now notice that
team members will wait for their teammates to catch up before
continuing on the next search step in order not to leave any
corridors exposed during search. A little while later, the Runner
makes a fatal mistake, turning down a corridor in between two
Hunters. Now, the Hunters know the Runner is trapped, and summon
their teammates. When all the Hunters see the Runner, they open fire
and eliminate the threat.
-
Overhead
view of Hunter-Runner in action using Patton's BigBrother app
(1:45min, 2.7Mb)
This shows an overhead view of the Hunter-Runner experiment in
action using the BigBrother app, which is part of the Patton
project. The same pattern is followed: The Hunters are allowed to
start first to demonstrate their movement patterns. Then the Runner
is let loose. An additional Hunter is added dynamically and joins in
the hunt. Finally, the Hunters trap the Runner in a corridor in the
bottom left corner of the map and eliminate it. "Bot 1" in
the bottom right corner is the ghost of the human player. Even
though the human player doesn't actually show up in the game (being
in chasecam mode), BigBrother still registers the human player's
last known location.
-
Hunter-Runner
Movie2
(50 secs, 4.2Mb)
This movie shows four Hunters in action against the Runner.
<<<<<
Hivemind|More
Movies >>>>>
|