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Hunter-Runner: Implementing HIVEMind on FlexBot
Aaron
Khoo
The Movies
Map 2
|
The left figure shows an overhead view
of the second map we used in our experiments. Up to 4 Hunters can
spawn in the middle of the map. Player 4 in the figure is the
Runner at the bottom of the map. Again, Player 1 is actually the human player and plays no actual
role in the experiments. There are two possible exit points
on this map, and they are located on a lower level. The red areas
are ramps connecting the lower to a higher level where the spawn
points are. |
-
Hunter-Runner
Movie (map 2)
(56secs, 4.6Mb)
All Hunters and the Runner are started out at the same time. The
Hunters spread out to cover the exits. Once there, they start
searching the area for the Runner. Very soon, the Hunters observe
and trap the Runner in a corridor on the lower level and eliminate
the Runner.
-
Overhead
view of Hunter-Runner in action using Patton's BigBrother app
(map 2)
(44secs, 1.3Mb)
Same scenario again. All bots (Hunters and Runner) are started at
the same time. In this video, the Runner attempts to head for the
other exit, but is quickly stopped by the Hunters. Then it is again
trapped on the lower level and taken out.
This movie shows four Hunters in action against the Runner.
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Movies
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