The topic of artificial intelligence for computer games has been catching the
attention of developers, academics, and game enthusiast alike. However, the
idea of 'game AI' is very broad, covering a wide range of topics, from
pathfinding and navigation to scripting actions and events, to developing
storylines and interactive storytelling.
The following is my modest list of resources for those interested in this flavor
AAAI Conference is
an annual conference organized by the American
Association for Artificial Intelligence, and it attracts mainly
researchers, from both academia and industry. There are usually several talks
and papers presented on computer entertainment AI of different forms.
Computer Game Developers' Conference
(GDC) is an annual conference for the game industry, and it usually includes
discussion sections on game AI.
AI Roundtables have become a standard feature of every year's GDC -
and the moderators' reports paint a fascinating picture of the changing
involvement of AI in game development:
Artificial Intelligence: A
Modern Approach by Russell and Norvig. An very approachable and vastly
popular AI textbook. Does not address video game AI in particular, but is an
excellent introduction to this huge
area of computer science.
Game Programming Gems,
edited by Mark DeLoura. As the title suggests, a collection of info tidbits on
different aspects of game programming. The gems are especially illuminating in
showing what flavor of AI is actually used in the industry.
Steve Woodcock's excellent and comprehensive Game
There exist game AI discussion forums at IGDA
GameDev - they can be somewhat noisy, although not nearly as much as
newsgroups or Slashdot.