Thesis
- Zubek, R. 2005. Hierarchical Parallel Markov Models for
Interactive Social Agents. Ph.D. Dissertation, Computer Science
Department, Northwestern University.
Journals
- Simmons, R., Goldberg, D., Goode, A., Montemerlo, M., Roy, N., Sellner, B.,
Urmson, C., Schultz, A., Abramson, M., Adams, W., Atrash, A., Bugajska, M.,
Coblenz, M., MacMahon, M., Perzanowski, D., Horswill, I., Zubek, R.,
Kortenkamp, D., Wolfe, B., Milam, T., and Maxwell, B. 2003.
GRACE: An Autonomous Robot for the AAAI Robot Challenge. AI Magazine,
23 (2): 51-71.
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- Khoo, A., Zubek, R. 2002. Applying
Inexpensive AI Techniques to Computer Games. IEEE Intelligent Systems,
17 (4): 48-53.
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Refereed Symposia and Workshops
- Zubek, R., Horswill, I. D. 2005. Hierarchical
Parallel Markov Models of Interaction. Artificial Intelligence and
Interactive Digital Entertainment (AIIDE 2005) Conference, Marina del
Ray, CA.
- Zubek, R. 2004.
Character Participation in Social Interaction. Challenges in Game AI
Workshop, AAAI-04. AAAI Technical Report WS-04-04.
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- Hunicke, R., LeBlanc, M., Zubek, R. 2004. MDA: A Formal Approach
to Game Design and Game Research. Challenges in Game AI Workshop,
AAAI-04. AAAI Technical Report WS-04-04.
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- Zubek, R. 2002. Towards Implementation of
Social Interaction. AAAI Spring Symposium on Artificial Intelligence
and Interactive Entertainment. AAAI Technical Report SS-02-01.
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- Zubek, R., Khoo, A. 2002. Making the Human
Care: On Building Engaging Bots. AAAI Spring Symposium on Artificial
Intelligence and Interactive Entertainment. AAAI Technical Report
SS-02-01.
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- DePristo, M. A., Zubek, R. 2001. being-in-the-world.
AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment.
AAAI Technical Report SS-01-02.
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- Horswill, I. D., Zubek, R., Khoo, A., Le, C., Nicholson, S. 2000.
The Cerebus Project. AAAI Fall Symposium on Parallel Cognition and
Embodied Agents.
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- Horswill, I. D., Zubek, R. 1999. Robot architectures for
believable game agents. AAAI Spring Symposium on Artificial
Intelligence and Computer Games. AAAI Technical Report SS-99-02.
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Other
For more information on presentations, systems, and robots
demos, please see my vita.