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Introduction
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Using Non-Photorealistic Rendering to
Using Non-Photorealistic Rendering to Communicate Shape
Amy Ashurst Gooch and Bruce Gooch
Department of Computer Science
University of Utah
http://www.cs.utah.edu/
Introduction
Technical Illustration
Lines in Technical Illustration
Line Weight
Line Color and Shading
Shading
Traditional Shading of Matte Objects
Tone-based Shading of Matte Objects
Shading of Metal Objects
Approximation to new model
Shadowing
Conclusion
Acknowledgment
Authors' Note