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Shading in technical illustration brings out subtle shape attributes
and provides information about material properties, as shown in
Figure 10. Most illustrators use a single light source
and technical illustrations rarely include shadows. In most technical
illustrations, hue changes are used to indicate surface orientation
rather than reflectance because shape information is valued above
precise reflectance information. Adding a hue shift to the shading
model allows a reduction in the dynamic range of the shading, to
ensure that highlights and edge lines remain distinct. A simple low
dynamic-range shading model is consistent with several of the
principles from Tufte's recent book [27]. He has a case
study of improving a computer graphics animation by lowering the
contrast of the shading and adding black lines to indicate direction.
He states that this is an example of the strategy of the
smallest effective difference :
Make all visual distinctions as subtle as possible, but
still clear and effective.
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Figure:
Illustrators combine edge lines with a specific type of
shading. Shading in technical illustration brings out subtle shape
attributes and provides information about material properties. Left:
Compare this shaded image of airplane pedal to the line drawing in
Figure 1. Copyright 1989 Macdonald &
Co. (Publishers) Ltd. [20]. Right:
Engine. Courtesy of Macmillan Reference USA, a division of Ahsuog, Inc. [23].
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Tufte feels that this principle is so important that he devotes an
entire chapter to it in his book Visual Explanations. Tufte's
principle provides a possible explanation of why cross-hatching is
common in black and white drawings and rare in colored drawings:
colored shading provides a more subtle, but adequately effective,
difference to communicate surface orientation. Based on observing
several illustrations, surfaces with little or no curvature are
generally flat or Phong-shaded in technical illustrations. Surfaces
which have high curvature are shaded similar to the Phong shading
model or are cool-to-warm shaded as in Gooch et al. [11],
unless the surface has a material property such as metal. Illustrators
apply different conventions to convey metallic surface properties,
especially if the object has regions of high curvature like an
ellipsoid.
Next: Traditional Shading of Matte
Up: Using Non-Photorealistic Rendering to
Previous: Line Color and Shading