next up previous
Next: Some Definitions Up: Algorithms for Finding Edge Previous: Algorithms for Finding Boundaries

Algorithms for Finding Silhouettes for NURBS

  Silhouettes are the only view-dependent part. A brute force method will be at interactive so long as the number of surfaces and the amount of silhouette testing are kept reasonable. Defining the bounds on reasonable depends on machine and program speed as well as the number of control points for the NURBS model.

I have explored three methods for finding silhouettes for a given viewpoint. I will define the methods as Mesh Method, Tessellated-Mesh Method, and Srf-Node Method.