Talk Table of Contents
A Non-Photorealistic
Lighting Model for Automatic Technical
Illustration
Motivation
Photograph vs
Illustration
Technical
Illustration
Level of
Abstraction
Background
Perception
Diffuse shaded model &
Model with just
Highlights and Edge Lines
Hand-tuned Phong shading &
State of the Art
Smallest Effective Difference
Shading used by
Artists
Tints, Tones, and
Shades
Creating Tones
Using Color
Temperature
Creating
Undertones
Combining Tones with
Undertones
Phong Shaded vs New Shading
Phong Shaded Spheres vs
Spheres with New Shading
Phong Shading Formula vs
New Shading Formula
New Shading & OpenGL
Approximation
New Shading & OpenGL
Approximation
Imitating Material Properties
Conclusion
Conclusion
Conclusion
Future Work &
Thanks
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